Post by Trailfoot on Mar 13, 2006 19:04:42 GMT -5
Here's a list of classes, and basic information on each:
Archer: Ranged specialist, capable of focusing concentration on a single target and performing amazing feats with ranged weapons.
HP: 8+Con modifier
Skill Groups: Agility, Athletics, Perception
Skill Points: 4+Int modifier
Masteries: Projectile 2-10, Defense 1-9, Finesse 0-8, Other 0-7
Armiger: Specialist in fighting in heavy armor. Can take advantage of openings created by opponents who are knocked off balance by hitting their armor.
HP: 10+Con modifier
Skill Groups: Athletics. Also gains free ranks in Craft.
Skill Points: 4+Int modifier
Masteries: Armor 2-10, Power 1-9, Tactics 0-8, Other 0-7
Berserker: A warrior who turns fury into power, speed, and grace. Capable of taking the emotions of battle and using them to focus.
HP: 12+Con modifier
Skill Groups: Athletics
Skill Points: 4+Int modifier
Masteries: Power 1-9, Armor 0-8, Other 0-7
Executioner: A specialist in stealth and intelligent combat, the Executioner chooses the moment to enter battle and deliver a debilitating blow carefully, so as to break his enemies at minimal personal risk.
HP: 8+Con modifier
Skill Groups: Athletics, Perception, Stealth
Skill Points: 6+Int modifier
Masteries: Finesse 1-9, Power 1-9, Lore 0-8, Other 0-7
Harrier: A specialist in mobility-based combat. The Harrier is capable of attacking from unexpected directions and avoiding being hit while moving with incredible ease.
HP: 8+Con modifier
Skill Groups: Agility, Athletics
Skill Points: 8+Int modifier
Masteries: Defense 1-9, Finesse 1-9, Projectile 0-8, Other 0-7
Hunter: A specialist in survival and tactics, the Hunter is capable of leading a group through dangerous areas and deadly combat.
HP: 8+Con modifier
Skill Groups: Athletics, Perception, Stealth, Wilderness Lore
Skill Points: 6+Int modifier
Masteries: Tactics 2-10, Lore 1-9, One Weapon Mastery of Choice 0-8, Other 0-7
Man-At-Arms: A generalist, capable of wielding virtually any weapon and using virtually any combat style.
HP: 10+Con modifier
Skill Groups: Any 3.
Skill Points: 6+Int modifier
Masteries: ALL 1-9
Thief: A master of society, the Thief knows how to manipulate people and their belongings. A con artist, a diplomat, a cat-burglar... a thief might be any or all of these.
HP: 8+Con modifier
Skill Groups: Agility, Athletics, Robbery, Escape Artist, Stealth, Theatrics.
Skill Points: 12+Int modifier
Masteries: Social 2-10, Defense 1-9, Finesse 0-8, Other 0-7
Weapon Master: A specialist in a single weapon, a single style, mastering that to the exclusion of all others.
HP: 10+Con modifier
Skill Groups: Athletics
Skill Points: 4+Int modifier
Masteries: One combat mastery of choice 2-10, one combat mastery of choice 1-9, Other 0-7
Information on the Psion, Psychic Warrior, and Magister is available at the Trailfoot Games website.
Archer: Ranged specialist, capable of focusing concentration on a single target and performing amazing feats with ranged weapons.
HP: 8+Con modifier
Skill Groups: Agility, Athletics, Perception
Skill Points: 4+Int modifier
Masteries: Projectile 2-10, Defense 1-9, Finesse 0-8, Other 0-7
Armiger: Specialist in fighting in heavy armor. Can take advantage of openings created by opponents who are knocked off balance by hitting their armor.
HP: 10+Con modifier
Skill Groups: Athletics. Also gains free ranks in Craft.
Skill Points: 4+Int modifier
Masteries: Armor 2-10, Power 1-9, Tactics 0-8, Other 0-7
Berserker: A warrior who turns fury into power, speed, and grace. Capable of taking the emotions of battle and using them to focus.
HP: 12+Con modifier
Skill Groups: Athletics
Skill Points: 4+Int modifier
Masteries: Power 1-9, Armor 0-8, Other 0-7
Executioner: A specialist in stealth and intelligent combat, the Executioner chooses the moment to enter battle and deliver a debilitating blow carefully, so as to break his enemies at minimal personal risk.
HP: 8+Con modifier
Skill Groups: Athletics, Perception, Stealth
Skill Points: 6+Int modifier
Masteries: Finesse 1-9, Power 1-9, Lore 0-8, Other 0-7
Harrier: A specialist in mobility-based combat. The Harrier is capable of attacking from unexpected directions and avoiding being hit while moving with incredible ease.
HP: 8+Con modifier
Skill Groups: Agility, Athletics
Skill Points: 8+Int modifier
Masteries: Defense 1-9, Finesse 1-9, Projectile 0-8, Other 0-7
Hunter: A specialist in survival and tactics, the Hunter is capable of leading a group through dangerous areas and deadly combat.
HP: 8+Con modifier
Skill Groups: Athletics, Perception, Stealth, Wilderness Lore
Skill Points: 6+Int modifier
Masteries: Tactics 2-10, Lore 1-9, One Weapon Mastery of Choice 0-8, Other 0-7
Man-At-Arms: A generalist, capable of wielding virtually any weapon and using virtually any combat style.
HP: 10+Con modifier
Skill Groups: Any 3.
Skill Points: 6+Int modifier
Masteries: ALL 1-9
Thief: A master of society, the Thief knows how to manipulate people and their belongings. A con artist, a diplomat, a cat-burglar... a thief might be any or all of these.
HP: 8+Con modifier
Skill Groups: Agility, Athletics, Robbery, Escape Artist, Stealth, Theatrics.
Skill Points: 12+Int modifier
Masteries: Social 2-10, Defense 1-9, Finesse 0-8, Other 0-7
Weapon Master: A specialist in a single weapon, a single style, mastering that to the exclusion of all others.
HP: 10+Con modifier
Skill Groups: Athletics
Skill Points: 4+Int modifier
Masteries: One combat mastery of choice 2-10, one combat mastery of choice 1-9, Other 0-7
Information on the Psion, Psychic Warrior, and Magister is available at the Trailfoot Games website.